Phonics games for kindergarten
As they no longer have a card, they duck whenever the person to their left or right ducks. The first one to say the phonic/anchor word on their opponent!s card is the winner and stays in. The student holding that card ducks, and the students on either side of him/her turn and face each other.You then say the phonic/anchor word of one of the cards.Before the round officially starts make sure everyone is clear on everyone else!s card. Each student gets a flashcard and holds it so that everyone can see it (whether the picture side or the letter side is face out is up to you).Student 1 has “B” and S2 has “D.” S1 goes first with “dog,” S2 counters with “ball.” Then S1 goes again with “daddy” at which point S2 blows him away with “baby,” and rides his pale horse triumphantly, however slowly, into the setting sun). Nen Cho: Have students use non-anchor words as their “ammunition.” AND, if they!re up to the challenge, allow the slow draw to counter, after which point the two opponents go back and forth until someone is stumped (i.e.Nen Chu: Ties are resolved by providing a non-anchor word that starts with the same phonic sound. If you ALSO require a finger gun and “bang” following the target word, it!s more fun.Fast draw gets a point for his team, or slow draw is out whatever!s clever.
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When directed the two take three paces (count together to prevent cheating), turn and ID the card their opponent is holding.Each is given a flash card bearing a target letter which is held face out against their chest.
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